Archive for May, 2014

Professional Toy Work: Prototypes

Thursday, May 29th, 2014

 

A selection of the toys I have worked on that have gone into production from licensed media

020Skorge, from Gears of War II. I was responsible for the painted prototype, the paint master for production and even worked a little but on the sculpting of the original figure.  I also oversaw the tooling of the original resin fine-cut master overseas in China for production.  The figure pictured above is the figure I painted.

 

022

Sam Fisher from Splinter Cell.  I was responsible for the paint application of the prototype figure.

016

Nano Suit from Crysis.  I was responsible for the paint application of the prototype figure.

013

Siring from Bio-Shock. this piece was a life sized prop replica. I painted the prototype.

 

023

Set piece I built for display to San Diego Comic Con 2008 for a line of Teenage Mutant Ninja Turtles figures.

017

Another display set built for New York International Toy Fair 2009

015

Bio-Shock display set used at San Diego Comic Con 2010.

024

Close up of the Bio-Shock set, along with a “Little Sister” I painted.

014

Army of Two resin fine cut prototype.  This is a resin master copy produced in chine for pre-production.  Figures like this are used as scale guide for production figures that come later on in the manufacturing process.  These figures are also used as a guide for tooling out the stainless steal molds.

I worked extensively on this figure wile in China.  The figure was originally meant to have much more articulation, particularly in the legs, but due to the figures intricacies and extensive paint job it would be too costly, therefor the figure was put into a fixed pose from the waist down.

I was in charge of negotiating all this and was also responsible for the fixed posse the figure ended up being placed in.  I thought her should look like he was about to move, or about to take a shot, with one foot slightly in front of the other.